The customer as hero
Before working as a content designer—for tech companies like Dropbox, Facebook, and Chegg—I pursued a career in Hollywood.
Written by Yunjie Yao — Artwork by Kelly Galeano Arce
Published:
December 22, 2021
Written by:
Artwork by:
People are distributed in various places and feel less engaged with each other. Participants cannot see your design work clearly on their screen. You hear the disclaimer “Design critique is not a good use of my time” but don’t know how to overcome it.
As someone who has benefited from and led critiques for remote teams, I’ve had the opportunity to develop six tips that can help you run better design critiques.
Your critique participants might have eight meetings that day or come from a different team or be unsure of why your project matters to them. Engaging them from the beginning will make a big difference.
How? You can mention why this critique is relevant to their job during the introductions. For example: “Alex, I invited you because I want to get your unique perspective on how design can influence product privacy, since I know you care deeply about that.” People tend to pay more attention to things that are relevant to them and allow them to demonstrate expertise.
Besides giving participants the motivation to engage, a tailored introduction can make everyone feel more included and connected. Don’t forget that a design critique is also a great team-building activity.
Work shown out of context is not meaningful. Before presenting your work, it’s important to mention:
No matter how familiar you are with everyone in the critique group, it never hurts to state exactly how you prefer to receive their feedback. Pro tip: I find many people prefer to give written feedback during critiques. A doc template is at the end of this post.
With remote work, there’s a new challenge of presenting your work clearly and appealingly. Your audience may have multiple windows open or may not have Zoom (or any videoconference tool) open at full width. Try to make your work easy to see even on small screens. I like to do a dry run of my presentation at half the size of my browser window. This helps me identify places where I should zoom in or increase the font size a bit more. I call this “accessibility for remote presentation.”
I’ve also seen designers move around so much in their Figma files that their audience gets lost because of the hectic pace or a screen-sharing lag. Your audience may not have high-speed or stable internet during your presentation. Try to stay on each screen for at least 30 seconds so people can follow along even during a screen lag. At the end, ask if there’s any part of the presentation that someone wants to see again.
Two heads are better than one, not because either is infallible, but because they are unlikely to go wrong in the same direction. — C.S. Lewis
None of us knows or has experienced everything in the world. A design critique can help us see perspectives we wouldn’t have seen otherwise and is one of the best ways to make sure a design doesn’t fail. That’s why I always appreciate it when people spend time listening to my presentation and offering their perspectives.
What if there’s some negative or harsh feedback that hurts your feelings? Say “thank you” and don’t become defensive. Put your ego aside and remain open to criticism. You’ll grow faster as a designer.
Critiques can fail when designers become burnt out from too many opinions and trying to incorporate all of them in their design. This is the point when many brains can be worse than one. Just like every data scientist needs to clean data, you need to organize feedback. Filter out opinions that don’t take into consideration the context or scope of the design, then group and prioritize opinions that are similar.
If there’s an opinion you’re unsure about, follow up with the person who shared it. Follow-up is an underestimated but valuable step—it helps you avoid misunderstandings and makes people feel more included in your decision-making process. After big changes are made, you can share the updated design with participants to see if it aligns with their expectations.
Your project is done, cool. Now is the best time for reflection.
You can learn a lot about your design skills through the feedback process.
Here are some templates I created for teams that don’t have critique guidelines. Feel free to tailor them to your own process or situation.
Dropbox Paper: This includes a personalized note-taking/discussion template.
Google Slides: This has Design Critique Guideline in a presentation format.
As you can see, design critiques cover everything from presentation, relationship-building, feedback-receiving skills, and more. While this article is just a start, I want to share some of my favorite resources to help you learn more:
I hope you feel the joy of being inspired by your peers at the end of each critique. I’m confident you’ll soon design something great—together with your team.
Before working as a content designer—for tech companies like Dropbox, Facebook, and Chegg—I pursued a career in Hollywood.
Letting go of the need to be perfect and of things that are outside your control will enable more productivity at work and more joy in life.